Good for a beginner. Keep it up
Good for a beginner. Keep it up
Nice twist on an old concept. I like how the game becomes increasingly difficult, but not to the extent that it becomes impossible to beat. Although the gameplay itself isn't the most innovative thing, it works well, even though it's fairly simple.
The music is nice, and even though it is the same all the time, it doesn't really bore the player, which is a good thing. The rest of the sound effects are simple, but they suffice.
Perhaps it would've been a good idea to implement some kind of achievement system, to keep the player motivated.
All in all, a good game. 7/10
Good stuff! The whistling adds a very eerie feel to the entire piece and is a nice touch overall. I feel like the piece would work great for a first person shooter, or any game that requires a certain "dark" ambience, especially the first and final parts.
I'm on the same page as DKPUser3678 when it comes to the variety within the piece. I think that the sections sound great by themselves, but the transitions between them are too sudden for my taste as well.
Overall, I like how you're trying different things, and although the transitions could be worked on, the general vibe of the song is great. Keep up the good work!
Hey man. Thanks a lot for the review. I find it remarkable that people associate this with shooter games. I didn't directly had that in mind when I made this track. But yeah, I can understand the thought of it.
You're right. The transitions could have been smoother. I feel like I could have used one or two instruments from a section to flow into the next with, but I didn't come to doing so (I can't seem to remember why).
Anyways, thanks again for the review. I appreciate it wholeheartedly.
Good stuff! This track somehow reminds me of the music one would hear in a Timesplitters game or other fast-paced shooters from that era.
I can hear you've been going for a quality > quantity type of workflow as of late, which is a good thing. There are lots of small details in the overall mix that really add to the atmosphere.
If I were to be nitpicky, I'd say the attack on the kick drum is a bit too much "in your face". Increasing the attack a little bit (that is: making the slope less steep) might give it slightly more room to "breathe". Other than that, I don't think I can add much to DKPUser3678's review.
Looking forward to part 2!
Nice work dude! You've really managed to nail the Mass Effect / Jean-Michel Jarre vibe with this one.
The transitions between the sections work really well, and there's a nice steady pulse flowing throughout the piece. I could really see this being used in a movie scene or video game.
One thing I would suggest, though, is to try to increase the amount of headroom in the mix. As you can see in the waveform itself, the sound is quite heavily limited, and you can actually hear the compression quite well. This is great for when you're trying to achieve a sort of "pumping" effect, but can be become quite tiresome for your ears at some point, especially when it's applied to the entire mix.
I would try to embrace the dynamics a bit more in your future productions, rather than trying to reduce them. Your final waveform should ideally reflect this as well, but that's just my two cents.
Overall, great work, though! Keep up the good work!
Thanks a lot for the review. I got a bit inspired by the song Opening (movement 8) from Jarre’s Equinoxe Infinity album, or Night Ride by Kensuke Ushio, which has a similar style.
And thanks for letting me know about the compression. That was a thing that bothered me for longer, but I couldn’t trace back to what it was. I’ll take it into account for my next productions.
Nice, lot's of detail, but could use a bit more variation in colours.
Hi, I write/compose/create music.
Joined on 3/27/09